Killing pedestrians is no problem really, but trying to take out another car or race on a track is initially pretty difficult. Most cars handle terribly and the ones that are manageable require a lot of determination to get them to your goal. As much as I love the game’s bloodlust and potential for experimentation, it is hindered by one very important thing for a car combat game: the driving is not fun. If you were to try something so brazen, you might find yourself running into issues, though. ( Carmageddon: Max Damage, U & I Entertainment, LLC) The heart is there and the game manages to capitalize on its crimson-drenched traditions. In that respect, Max Damage does exactly what its original incarnation set out to do.
Carmageddon was a series about being offensive in its carnage – blood was never shied away from. The in-your-face aesthetic of cheesy hard rock riffs and characters named “Die Anna” amplifies the feeling that this is a game from a whole other era. When I first started up Carmageddon: Max Damage, I thought I had been transported back in time, but in a good way. What’s unfortunate about Carmageddon: Max Damage is that it could have easily been one of the better car combat games if it didn’t rely on appealing to only fans of the Carmageddon franchise. While car combat games were hugely popular in the same time as heavy metal riffs in hard rock songs, the aesthetic and vibe isn’t usually capable of transferring to 2016. Even popular titles like Twisted Metal tried to modernize and establish new fans to the series. The car combat genre feels like a product of the ’90s that never quite managed to meet the modern era.